Jan 01, 2011 Klonoa: Door to Phantomile (1998). Developed and published by Namco. Pseudo 3D-platformer. Klonoa: Door to Phantomile (風のクロノア door to phantomile Kaze no Kuronoa.
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To do:, but there does appear to be some discrepancies. There are differences in the functions and images that were discovered from the above video and the temptation and error test until you find the correct memory address. Find out if the memory address is what makes the difference for the functions or if the functionality remains in the ROM. Extract the build dates for the other versions.Start Debug MenuThis is the Debug Menu home screen. It can be accessed by setting address 10E5EC to 01 in the US version. As soon as the variable is changed, it enters that screen automatically. In it, one can see the title 'Menu Program', where it has the string 'MONITOR ON' and the probable build date, JAN 6 1998 21:25:24.
In this screen, pressing Circle accesses the 3 available menus. You can move the cursor anywhere, but only the options with text do anything. The triangle button changes the MONITOR status to OFF or ON consecutively, but this does not seem to work at all. This function works on almost all of the debug menus available.Menu ProgramThis menu does not work right. After entering it, there is no way out, as none of the options work.Toma's MenuThis menu is a menu for testing game sounds and animation through the 'World Map Test' menu.
The World Map Test option, after accessing it and pressing Start, crashes the game. The keys have different functions in this menu.The hex number in the upper right corner represents the amount of time you stay in the Debug Menu.D-Pad chooses options. Circle accesses the selected option and initiates game sounds.
Square only starts game sounds. Triangle increases the CD CHECK volume by 1 and X decreases the CD CHECK volume by 1.
R1 increases the number by 1, L1 decreases the number by 1, R2 increases the number by 100, L2 decreases the number by 100 and START pauses debug menu and despause. SELECT returns to PROGRAM MENU.START IN ORDER: Starts the game from the title screen. The modified game audio options on the TOMA'S MENU screen do not take effect when accessed by this option.WORLD MAP TEST: Access another area for animation testing. It is not known how it works yet.MC LOAD TEST: Load MC test. It does nothing on this menu.MC SAVE TEST: Save MC test. It does nothing on this menu.CD CHECK: Game soundtrack test. It initially starts as #XX and VXX and after being selected it defaults to # 00 and V7F.
The songs range from # 00 to # 43. The 'V' represents the volume of the currently played music, ranging from V00 to V7F. Each song that is played has a default volume that is placed automatically.OTO CHECK: Other sounds in the game relating to noise. There are several options without sounds and many unused sounds.(SEQ): Sounds that refer to Klonoa's voice, items being picked up and some songs that are not background music in the game. Some sounds when accessed stop the game.(KEYTABLE): Sounds referring to wind, smoke, doors opening and other things of gender.
Many sounds here are repeated with that of the above options.OTO STOP: For the current sound of CD CHECK, OTO CHECK, (SEQ) and (KEYTABLE).T: CD # CHECK: Crash the game.The next options only work if they are accessed by 'TO NAKMENU 'and' TO GAME? 'Soon after.MUTE: Checking this option causes the game to have no sound at all.MONAURAL: The sound of the game is like Monkey.STEREO: The sound of the game is Stereo.HEADPH 16, 20, 24 and 28: The sound of the game is Stereo headphones with some slight variations.To Game?This screen is to go to the phases of the game. Vision 1-1 through 6-2 are the normal phases of each view.
Visions with subsection 3 (i.e. 2-3, 4-3) are the end of each vision.
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Vision 7-1 takes you to the final cutscenes of the game and you can not skip the final cutscene nor the credits using this option. Vision 7-2 activates the initial cutscenes after beating the vision boss 6-3 and after that initiates the final vision 'The Dream at Nightmare's End.' Vision 7-3 is almost the same as 7-2, only it cuts off some early cutscenes.
8-1 is the Extra Vision.Vision 8-2 accesses the same view from 1-1, but with severe phase errors. Klonoa will have no collision with the ground or walls. There will be no enemies for Klonoa during the entire phase.
You can skip the initial animation of the phase. Pressing the jump button freezes the game. The 8-3 view just crash the game.Vision 9-1 accesses vision 1-1 but hangs after the initial animation of the phase.
The 9-2 view locks before the phase starts only with the sound of smoke before the machine hits the bell. The 9-3 view equals 8-3, just crash the game.Debug Menu StringsIn addition to the above menus that can be accessed, there are several more texts inside in KLONOA.BIN.
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